SUCTION
Presented by - Mike Savage
A Defense over 1NT and Strong 1 or 2 Clubs Openings
Hall/S
avage Version1. OVER STRONG 1 NOTRUMP:
Dbl = Clubs or Hearts and a minor (Hamilton) See below in blue.
2C = Diamonds or Hearts and Spades Majors
2D = Hearts or Spades and Clubs Blacks
2H = Spades or Clubs and Diamonds Minors
2S = Spades and Diamonds (Pointy)
2NT = Clubs and Hearts (Six Clubs and four Hearts)Continuations over Dbl after a pass and 2C by partner (semi-forced):
Pass = Clubs
2D = Diamonds and Hearts (Reds)
2H = Clubs and Hearts (Usually five Hearts & four or five Clubs)
2S = Six Clubs and four Spades
2NT = Six Clubs and four Diamonds
2. OVER WEAK 1 NOTRUMP (upper limit 15 or less): You could keep the same
structure as over strong 1NT but we make these changes over weak, shown in red:
Dbl = Penalty
2C, 2D & 2H = All have the same meaning as over strong 1NT above.
2S = Clubs or Diamonds and Hearts Reds
2NT = Clubs and Hearts (Rounded)
3C = Diamonds and Spades (Pointy)
3. BASIC GENERAL RESPONSES TO SUCTION OVER 1NT (Continuations):
SUCTION
primarily shows the suit above your bid or the two suits above that.Almost always accept the transfer to partner’s presumed one-suiter
.After partner of the bidder of SUCTION bids the one-suiter, bidding the ranking suit shows the two-suiter and other suit bids shows four of the suit bid and six of the one-suiter (bidding notrump shows the "unbiddable" 4/6).
C. With three plus cards in the single suit & four plus cards in one of the two
suits, jump as high as you can afford to. Partner will pass, raise or correct.
D. If you have a very good suit of your own, bid it at the two-level.
E. Bid 2NT as a general invitation with an "uncertain" fit but a good hand.
F. Over Dbl by Responder (partner to the 1NT opener):
Pass = Length in the suit doubled and shortness in indicated suit.
Rdbl = Good hand and with or without a fit
G. Over a Two of a Suit by Responder (partner to the 1NT opener):
suit. Double of "4th suit", the one partner can’t have, is penalty.
4. SUGGESTED DEFENSES vs. SUCTION OVER 1NT:
Dbl (or Rdbl) = Eight good or more HCP. We play it or they play it doubled.
Rebids by the Opening side after the opponents bid a suit:
Dbl = Penalty; in the immediate seat, showing good trumps and in the
pass-out seat, penalty also but may be on power, not trumps.
2 of a Major = If they accept the one suit shown or one of the two suits
shown, at the two level, a bid of 2 of a major not shown
by the opponents, in the pass-out seat, shows a four card
suit and is forcing.
2NT in the pass-out seat = Invitational. Denies strength in opponent’s suit.
2 of a Major (over 2C or above) = To play
2NT, 3C, 3D, 3H = Invitational or better transfers. Generally bid game or
show HCP concentration with a maximum, in response.
Over Dbl by the opponents: Systems are on (Stayman, Jacoby, etc)
Over 2C by the opponents: Dbl = Eight good or more HCP, penalty oriented
2D = Stayman
2H/2S = To play
2NT = Lebensohl
5. SUCTION after STRONG 2C (or STRONG 1C):
Dbl = Diamonds or Hearts and Spades Majors
2D = Hearts or Spades and Clubs Blacks (1D)
2H = Spades or Clubs and Diamonds Minors (1H)
2S = Clubs or Diamonds and Hearts Reds (1S)2NT = Clubs and Hearts (Rounded) (1NT)
3C = Diamonds and Spades (Pointy) (2C)
Jump Overcalls = Natural and preemptive
6. SUCTION after 2D RESPONSE to Strong 2C (or 1D RESPONSE to Strong 1C):
Dbl = Hearts or Spades and Clubs Blacks
2H = Spades or Clubs and Diamonds Minors (1H)
2S = Clubs or Diamonds and Hearts Reds (1S)
2NT = Clubs and Hearts (Rounded) (1NT)
3C = Diamonds or Hearts and Spades Majors (2C)
3D = Diamonds and Spades (Pointy) (2D)
Jump Overcalls = Natural and preemptive